![]() ![]() So there are technical reasons for dropping support for old hardware. Metal also unifies the graphics api between TvOS, iOS and MacOS. Their GPU's didn't support the instructions needed to use Metal. 1 So these are my specs right now in my Late 2012 Mac Mini: 2.5GHz Intel Core i5 (came with computer, don't know exact model) Crucial 16GB 1600MHz DDR3 RAM Intel HD Graphics. Which is why Mac's before 2012 could not be upgraded. Then more recently, I had to upgrade my friends iMAC with a Kepler GPU because Apple's latest OS's from High Sierra onward use a newer but significantly more low-level and efficient METAL graphics API. So they technically couldn't upgrade, period. But the fact was their cpu's didn't have 64bit instruction sets. ![]() People lost all iOS updates and were understandably upset. Like when iOS switched from 32bit to 64bit sometimes around the iphone5 to iphone 6. And find the one that’s perfect for your life, your. Just get two monitors with DisplayPort, miniDP or usb-c and cable each one to one of the four TB3/usb-c poets on the Mac mini. 5 2017 iMac Pro 8-core with Radeon VII GPU in eGPU25 de set. MacBook Pro 15' Retina Display Late 2013 A1398 (EMC 2745) 2. Many people have said this, but when I dive deeper into it, I've found actual technical reasons for loss of software updates. MacBook (Early 2015 or later) MacBook Air (Mid 2012 or later) MacBook Pro (Mid 2012 or. Apple have shown little regard for backwards compatibility for anything in the past. Sizzling said:That’s probably part of Apple’s business case for doing this. ![]()
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